SDEF
//
// The file declaration section
//
path models/pl_elexis
scale .97
elexis_base.sbm
elexis_base.tga
elexis_base_dam.tga
//elexis_base2.tga

atest.sam

//
// Declare the animation types and files
//
// special animations
pose 		multi_pose1.sam
climb		climb_ladder.sam
drive		fall1.sam


// Jumping animations
//jump1		jump_from_run.sam
jump		jump1.sam
fall		fall1.sam
land		land1.sam

//
// Define model group areas
//
id 2 group arm_right_lower bone gun 30 -36 0 flesh
id 5 group head flesh
group head damage 3.0
id 7 group hair fabric
group hair damage 1.0
id 10 group torso_upper fabric
group torso_upper damage 1.0
//id 11 group right_breast flesh
//group right_breast damage 1.0
//id 12 group left_breast flesh
//group left_breast damage 1.0
id 15 group torso_lower fabric
group torso_lower damage 1.0
id 20 group leg_left_upper flesh
group leg_left_upper damage 0.5
id 25 group leg_left_lower flesh
group leg_left_lower damage 0.3
id  30 group leg_right_upper flesh
group leg_right_upper damage 0.5
id  35 group leg_right_lower flesh
group leg_right_lower damage 0.3
id  40 group arm_left_upper fabric
group arm_left_upper damage 0.5
id  45 group arm_left_lower fabric
group arm_left_lower damage 0.3
id 50 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 55 group arm_right_lower fabric
group arm_right_lower damage 0.3

//
// The initialization section
//
!init:
server classname actor
server setsize "-32 -32 0" "32 32 80"
server crouchsize "-24 -24 0" "24 24 72"
server script global/enemy.scr

//
// Define the aniamtion sound references
//

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//


//
// The SINED declaration section
//
/*SINED Hero_Elexis (1 .5 0) (0 0 0) (0 0 0)
Elexis Sinclaire
*/
